

These are small details, but were so incredibly fun to experience, and made every encounter feel unique. Similarly, if someone is interrupted midway through speaking, either due to you choosing inpatient dialogue or some other means, the text will instantly stop and shatter, and all the letters will fall out of the box itself. Some of the words will be different colours or shake, or flow, or pulse, or appear slowly or quickly - it depends on the context and helps immensely to exaggerate the very same context. That’s what we’re used to, right? Well, Katana Zero takes it a step further and spares none of its style. When someone is talking, a black box will appear above them and text will be typed out with some unintelligible noise to indicate speech. While speaking of the visuals, I have to talk about the text boxes themselves in this game. The blood, while pixelated, will flow from your blade and paint the walls with each strike, and makes for some truly chaotic scenes once your work is done. This also works perfectly for the dark themes of the game, as there is blood and gore aplenty as you slash your way through never-ending enemies. The colours, the lighting, and the style of each and every person is undoubtedly both beautiful and retro. All of the characters and environments are pixelated, with some excellent details and effects thrown in there alongside.

Visually, Katana Zero is beautiful and the perfect fit for its overall theme. Between each of these action-packed segments, you’ll be talking to all manner of characters and get a choice of dialogue a lot of the time, which offers up new information and even some important choices you’ll make. Having a final view of your character masterfully taking out everyone in an area without a scratch is a worthwhile reward for each area, and is a perfect mechanic to make you get up and try it again. Keep playing out these attempts until you succeed, in which case you’ll then get to see how it played out via the Security Camera footage. Click the button and time will rewind back to the start of that stage. His toolkit of abilities is small enough to quickly develop. When you fall, everything stops and you get the text “that won’t work”. Katana Zeros protagonist is a gritty, urban samurai, or 'guy with a sword in a bathrobe' as multiple gun-toting mobsters refer to him. The workaround for this is where it gets fun: as you attempt the level, you have the ability to slow down time, deflect bullets, and use the environment to your advantage. The catch? You have a sword, they have guns, gadgets, and all manner of defences. Katana Zero will have you blasting your way through many different levels and environments in no time, killing everyone that stands between you and the exit.
